![]() ![]() In D2, the radius of effects are measured in feet, when translated into meters, they will decrease by a factor of 3. Do you need to keep the need to open higher active skills at least by one point in the previous ones? In this case, we are talking about those skills that will not be reworked by the skill-modifier principle.įeet vs. ![]() ![]() Do I need to extend the bonus and for which skills?ĭependence of branches. As with the types of damage, but the main issue in the parameter All Resistance. How and in what ratio is it necessary to adapt the parameter for different skills? A similar situation with the Defense, in D2 it is both DA and Armor. The question is generally in the advisability of assigning such bonuses since a large number of them can lead to builds with an overestimated OA parameter. ![]() In a test order for a few skills of the druid such a bonus is replaced by a bonus to crit damage. Quite a lot of attacking skills have bonuses to the attack rating, but the mechanic of the GD can not use a similar bonus directly. In D2, the attack rating parameter is a direct analog of OA. Since there are no some types in D2 it is necessary to think over the system of integration of missing types of damage. Taking into account the possibility of adding items from D2, as well as integration into Reign of Terror, different Skills will need to be reconfigured to the maximum levels of 8-10-12-16 in accordance with the types of skills and their imbalance. At the moment, for all skills are set levels of 16/20 because Basic items can not get more +4 to all skills. I’m ready for feedbacks and ideas for balance adjustmens. NoblePaladin+Sor+Asa+Bar+Nec+Ama.rar - Yandex Disk or ĭownload: NoblePaladin (All Classes).rar - Yandex Disk or NoblePaladin+Sor+Asa+Bar+Nec.rar - Yandex Disk NoblePaladin+Sor+Asa+Bar.rar - Yandex DiskĪdded Necromancer class (Classic Necromancer) ![]()
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